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DLC04_PA_Material_Placeholder: Invalidated the duplicated T-51 Sugar Bombs paint job by removing its mod association keywords, so it will no longer be listed twice in the workbench menu.LL_Armor_Wastelander_Combined mistakenly returned two armors and a hat instead of selecting from the armors and combining the result with the hat (Bug #25332).Some vanilla object templates have a null mod specified already but this never worked because that mod is set up to attach to a different slot (Bug #20496). Added a “null mod” for ballistic weave and a corresponding construction recipe, to allow the player to remove ballistic weave mods from clothing items.Armor_RaiderMod_Torso: The sturdy and heavy raider chest pieces did never appear in epic versions because the object templates for the epic items were mistakenly referencing the mod collections for the synth armor chest pieces instead of those for the raider armor chest pieces (Bug #25311).DLC01TrackSystem_TrackDummy: Improved the fix for a missing node name from UFO4P 2.0.5 to make it apply retroactively (Bug #24678).DN015LaserEmmitter (sic, it’s misspelled): Missing sound property added (Bug #21890).
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PlayerHouse_KitchenSink01Activator, PlayerHouse_Ruin_KitchenSink01Activator, Vault_Sink_01Activator, DLC06Vault_Sink_01Activator: The scripts on these objects were missing the female drinking sounds and the pointer to the Tutorial quest (Bug #23076).DLC01LvlMechProtectronPod_AbRaceProtectronEffect: Missing script properties added (Bug #24673).TeleportOutSpellEffect: Invalid property removed from TeleportSpellEffectScript (Bug #25184).Clarabell, the named brahmin at Abernathy Farm (EncBrahminClarabell) did not respond to feeding troughs because she was never formally added to the workshop and thus never got the package to handle that (Bug #20179).Barney (DN083_Barney) is now essential until the player enters the trigger zone around his house, so he will no longer die for unknown reasons before his quest starts running (Bug #20438).
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